Drop a group of PBR textures or choose files. Supported inputs: PNG, JPG, JPEG, WebP, and TGA.
Detected Maps
0 files loaded
Inspection Report
2 issues3D Material Preview
Inspect the loaded maps together or isolate individual channels.
Preview Controls
Adjust shape, map view, normal Y direction, tiling, and background.
Preset Export
Pack channels for common target engines after checking the texture set.
PBR Texture Set Inspector Online - Check, Preview, And Pack PBR Maps
Inspect PBR texture sets in the browser, identify map slots, catch delivery issues, preview materials, and export Unreal ORM, glTF metallic-roughness, or Unity metallic-smoothness textures.
Inspect Texture Sets Before Engine Import
Drop a PBR texture set into one workspace to identify map roles, check common delivery issues, preview the material response, and create packed outputs for Unreal, glTF, or Unity workflows.
Input & Output
- Input: PNG, JPG, JPEG, WebP, and TGA texture files.
- Detection: filename-based PBR slot recognition with manual correction.
- Output: Unreal ORM, glTF metallic-roughness, and Unity metallic-smoothness packed textures.
Use Cases
- Review vendor, marketplace, or scan texture sets before adding them to a project.
- Confirm that base color, normal, roughness, metallic, AO, height, opacity, and emissive maps are named and sized consistently.
- Generate common packed targets after inspection without leaving the browser.
Related Tools
PBR Map Generator
Generate starter PBR maps from one diffuse texture before inspecting or packing the set.
Texture Channel Packer
Use the dedicated packer when you need custom channel routing beyond the built-in presets.
Texture Channel Extractor
Split existing packed maps when you need to inspect or rebuild individual grayscale sources.
PBR Texture Workflow Guide
Review how PBR texture roles fit together before final validation.
Texture Channel Packing Guide
Understand channel packing choices for ORM, RMA, and related layouts.
Core Features
Automatic Slot Detection
Recognize common PBR filename patterns and let users correct each map type manually.
Delivery Checks
Flag mismatched dimensions, missing key maps, duplicate slots, large textures, alpha, and grayscale issues.
3D PBR Preview
Preview the loaded set on sphere, cube, or plane with map-isolation modes.
Persistent Preferences
Keep target preset, output naming, preview shape, UV tiling, and warning size preferences.
Engine Presets
Export Unreal ORM, glTF metallic-roughness, or Unity metallic-smoothness textures.
Local Export
Download packed textures and an inspection report from the browser.
How It Works
Drop Texture Files
Load the texture set and review the detected map slots.
Check And Preview
Review warnings, correct map roles, and inspect the 3D material preview.
Export A Target Preset
Choose Unreal, glTF, or Unity packing and download the generated texture.