Example:

Preview
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Ready to pack

Packing channels...

Core Features

Channel Packing

Combine multiple grayscale maps into a single RGB texture for efficient PBR workflows.

Channel Remapping

Remap channels (R, G, B, A) to different channels for custom workflows.

Shader Preview

Visualize how packed textures will behave with different blending modes.

Export Ready

Export Ready

Local Processing

All texture processing happens in your browser - no uploads, no privacy concerns.

WebGL Accelerated

Fast processing even for 4K textures using GPU acceleration.

How It Works

1

Upload Textures

Drag and drop your grayscale texture files (metallic, roughness, AO, etc.). The tool automatically assigns them to channels.

2

Configure Settings

Assign each grayscale map to the desired output channel (R, G, B, or Alpha). Use presets for common PBR workflows.

3

Preview & Export

Check the results with our real-time shader preview, then export the packed texture in your preferred format.

Frequently Asked Questions