Examples

Loads a bundled FBX sample from this site. If your own file references local textures, drop them together with the FBX.

FBX

Drop FBX files here

You can drag an FBX file into the viewer. If the file references local textures, include them in the same drop.

FBX

Open FBX Online - Browser FBX Model Viewer

Open FBX files online, inspect scene structure, and preview embedded animation clips directly in the browser.

What this FBX viewer covers

This viewer is designed for fast FBX inspection in a browser workflow. You can open local FBX files, review scene structure, inspect material and texture usage, and preview embedded animation clips before moving the asset into a DCC, engine import, or conversion pipeline.

Supported format scope

  • Primary input: FBX models loaded from local disk, with sidecar texture files included in the same selection when needed.
  • Animation scope: embedded FBX animation clips can be listed and previewed directly in the browser.
  • Workflow fit: useful for import validation, compatibility checks, and lightweight review before conversion or engine handoff.

When to use this viewer

  • Open an FBX quickly to confirm the file is structurally sound before deeper review.
  • Check mesh counts, texture references, and embedded animation clips before sending the asset downstream.
  • Validate a local FBX in the browser without opening a heavier desktop tool just for a first pass.

Related tools

Core Features

Drop Local FBX Files

Load an FBX and any referenced sidecar files from one local selection.

Scene Inspector

Review nodes, meshes, materials, textures, vertices, triangles, and clip counts in one place.

Embedded Clip Playback

List embedded FBX clips and play, pause, resume, or stop them without leaving the page.

Import Readiness Check

Use a browser pass to catch obvious export or compatibility problems before moving to a larger toolchain.

Local Processing

FBX loading and preview stay in the browser so source assets remain on the local machine.

Viewer Cleanup

The render loop, controls, mixer, and disposed resources are reset cleanly between inspection sessions.

How It Works

1

Load an FBX

Choose an FBX file. If the asset references sidecar textures, include them in the same local selection.

2

Inspect Structure

Review node, mesh, material, texture, and polygon statistics before checking animation clips.

3

Preview Animation

Play any embedded clips to confirm the asset behaves as expected before downstream import or conversion.

Frequently Asked Questions