Common use cases
- Pack AO, roughness, and metallic maps into ORM, RMO, or RMA textures for UE5, Unity, and Blender workflows.
- Extract RGBA channels from source textures to rebuild masks, debug authoring issues, or prepare grayscale maps.
- Open EXR, HDR, and UltraHDR image files online to inspect data, preview tone mapping, and export derived outputs.
- Run batch operations when you need repeatable texture processing across multiple assets.