Browser-based 3D asset workflow

Online 3D Texture, EXR, HDR, and UltraHDR Tools

3DKit Online provides focused tools for texture channel packing, channel extraction, EXR/HDR processing, and UltraHDR image workflows. Each tool runs in the browser so artists and technical teams can validate files, export assets, and iterate faster without installing desktop software or uploading source textures to a server.

No-upload workflow
Core tools process assets inside the browser, which is useful for proprietary game art, lookdev tests, and quick technical validation.
Built for PBR and HDR tasks
The current toolset covers texture channel packing, RGBA extraction, EXR and HDR inspection, tone mapping previews, and UltraHDR JPEG workflows.
Useful for artists and tech art
Teams working in Unreal Engine, Unity, Blender, WebGL, and asset pipelines can use these tools for quick conversions and checks.

Explore 3D texture and HDR tools

Use the tool index below to open focused utilities for PBR texture packing, RGBA extraction, HDR image conversion, and batch processing.

Common use cases

  • Pack AO, roughness, and metallic maps into ORM, RMO, or RMA textures for UE5, Unity, and Blender workflows.
  • Extract RGBA channels from source textures to rebuild masks, debug authoring issues, or prepare grayscale maps.
  • Open EXR, HDR, and UltraHDR image files online to inspect data, preview tone mapping, and export derived outputs.
  • Run batch operations when you need repeatable texture processing across multiple assets.

How teams use 3DKit Online

  1. Open the tool that matches the asset task, such as texture packing, channel extraction, or HDR image review.
  2. Load source files, adjust mapping or preview settings, and validate the result in the browser.
  3. Export the processed asset or move to a related batch tool when the workflow needs higher throughput.

Homepage FAQ

These are the core questions users usually ask before they open a tool.

Homepage FAQ

What kinds of search intents does 3DKit Online cover?

The site is optimized around practical 3D production tasks such as texture channel packing, RGBA channel extraction, EXR and HDR file handling, and UltraHDR JPEG processing.

Do the tools upload files to a remote server?

Core workflows are designed for in-browser processing so users can test and export files without sending original textures to a server.

Who is the site built for?

The primary audience is technical artists, rendering engineers, and 3D content teams working with PBR textures, HDR images, and web-based validation workflows.